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UPSC Prelims 2019 Paper-1 📅 02 Jun, 2019

In the context of digital technologies for entertainment, consider the following statements:
1. In Augmented Reality (AR), a simulated environment is created and the physical world is completely shut out.
2. In Virtual Reality (VR), images generated from a computer are projected onto real-life objects or surroundings.
3. AR allows individuals to be present in the world and improves the experience using the camera of smart-phone or PC.
4. VR closes the world, and transposes an individual, providing complete immersion experience.

Which of the statements given above is/are correct?

A
1 and 2 only
B
3 and 4
C
1, 2 and 3
D
4 only
Result Summary
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APEDIA

UPSC Prelims
2019 • 02 Jun, 2019 • Paper-1
In the context of digital technologies for entertainment, consider the following statements:
1. In Augmented Reality (AR), a simulated environment is created and the physical world is completely shut out.
2. In Virtual Reality (VR), images generated from a computer are projected onto real-life objects or surroundings.
3. AR allows individuals to be present in the world and improves the experience using the camera of smart-phone or PC.
4. VR closes the world, and transposes an individual, providing complete immersion experience.

Which of the statements given above is/are correct?
Correct Answer
3 and 4
Definitions Reversal Analysis: The initial assertions in statements 1 and 2 are fundamentally flawed because they deliberately and incorrectly swap the precise ......
💡 Analysis & Explanation
Definitions Reversal Analysis
The initial assertions in statements 1 and 2 are fundamentally flawed because they deliberately and incorrectly swap the precise technological definitions. It is strictly Virtual Reality (VR) that intentionally creates a completely closed-off, fully simulated 3D environment, brutally shutting out the physical world. Conversely, it is Augmented Reality (AR) that gracefully projects computer-generated digital overlays directly onto the existing real-life surroundings.
Accurate Descriptions
The subsequent assertions in statements 3 and 4 correctly and accurately define these two highly distinct technologies. AR securely keeps the conscious user anchored in the real world while dynamically augmenting it (e.g., via the lens of smartphone cameras), whereas VR necessitates utilizing enclosed, opaque headsets to fully immerse, isolate, and transport the user into an entirely synthetic digital dimension.
Conclusion
Statements 3 and 4 successfully and accurately provide the correct technological distinctions, validating option B.